Manuevers

Maneuvers are active combat skills. Each maneuver can be purchased for 10 experience points similar to a Specialty, although they do not have ranks. When a maneuver is purchased, a specialty that it belongs to must be chosen. (ex: if you choose Parry, you must also choose your weapon type, you are not universally able to parry with all weapons just because you took the maneuver).

When a Maneuver is used, you roll the base ability and specialty (ex: Fighting + Bonus:Spears)

Cost is still being tested

Arc
Bear Hug
Beat
Disarm
Double Attack ?
Feint
Hook
Horse Archery
Lunge
Parry
Pommel Strike
Riposte
Shield Bash
Shield Block
Shield Hook
Trick Shot
Whirl

Manuevers

Sons of the Citadel Fuz